I've got so many projects started and/or camping out in my noggin right now, that between my brain and my garage,
it's cats 'n dogs living together. Mass hysteria.
But instead of starting something new, how about I finish a couple things these days? Isn't that a novel idea?
one thing I certainly haven't laid aside, is thee ole Cousin's Carnie. Oh no.
That's going full force. I mean biz-nis.
And behold my redneck snowcone holder I whipped up in 10 seconds flat! (and then spray painted out on the lawn, to my husband's everlasting dismay).
I know, I know! I should sell these, right?
I've got 4 games being built, allllatonce. It's how things are done 'round here, yo. And they're all mostly done. ("He's only mostly dead.")
It's the physics of the games that've got me stumped, and have left me scratching my head.
Someone please say they know the game "Plinko" from The Price is Right. Please. I keep having to explain it to everyone.
Well, while I wrestle with the mechanics of my games, I went ahead and sent out the cousins' tickets.
Games be danged, this show will go on!
And you know what else this carnie needs? Some bags for holding your junk.
That doesn't sound right.
They can cash in their tickets for a whole bunch of crap, and I wanted to make some bags to hold all that crap. There. Better.
I turned to iron transfers to make this happen. It's the lazy way.
16 bags later,
and at least I can check one dang thing off my list. Now if someone can give me the perfect formula to ensure that those little pucks can bounce down my "Plinko" board correctly and randomly, that'd be pretty awesome, too.